# Diseased Giant Rat *Small* *Beast* - **Armor Class:** 12 - **Hit Points:** 7 (2d6) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/8 (25 XP) - **Source:** A5e Monstrous Menagerie, page 449 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 14 (+2) | 10 (+0) | 2 (-4) | 10 (+0) | 4 (-3) | - **Skills:** - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** ### Special Abilities - **Keen Smell:** The rat has advantage on Perception checks that rely on smell. - **Pack Tactics:** The giant rat has advantage on attack rolls against a creature if at least one of the rats allies is within 5 feet of the creature and not incapacitated. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. Giant rats who dwell in sewers and filth can carry debilitating disease. A creature bitten by a diseased giant rat makes a DC 10 Constitution saving throw or it becomes infected with sewer plague.