# Cultist *Medium* *Humanoid* - **Armor Class:** 12 - **Hit Points:** 9 (2d8) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/8 (25 XP) - **Source:** A5e Monstrous Menagerie, page 472 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | - **Skills:** deception +2, religion +2 - **Senses:** passive Perception 10 - **Languages:** any one ### Special Abilities - **Fanatic:** The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult. ### Actions - **Dagger:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. - **Cultists worship forbidden gods, devils, demons, and other sinister beings:** Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.