# Ascetic Grandmaster *Medium* *Humanoid* - **Armor Class:** 20 - **Hit Points:** 172 (23d8+69) - **Speed:** walk 60 ft. climb 60 ft. - **Challenge Rating:** 14 (11,500 XP) - **Source:** A5e Monstrous Menagerie, page 465 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 20 (+5) | 16 (+3) | 10 (+0) | 20 (+5) | 10 (+0) | - **Saving Throws**: Str +8, Dex +10, Con +8, Int +5, Wis +10, Cha +5 - **Skills:** acrobatics +10, athletics +8, perception +10, stealth +10 - **Damage Resistances:** damage from nonmagical weapons - **Condition Immunities:** charmed, frightened, poisoned - **Senses:** passive Perception 22 - **Languages:** any one ### Special Abilities - **Athlete:** The grandmaster only uses 5 feet of movement when standing from prone and can make a running jump after moving only 5 feet rather than 10. - **Evasion:** When the grandmaster makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure. - **Magic Resistance:** The grandmaster has advantage on saving throws against spells and magical effects. - **Mobile:** After the grandmaster makes a melee attack against a creature on their turn, until the end of their turn they do not provoke opportunity attacks from that creature. - **Reactive:** The grandmaster can take a reaction on each creatures turn. - **Stunning Strike (1/Turn):** When the grandmaster hits a creature with a melee attack, they can force it to make a DC 18 Constitution saving throw. On a failure, it is stunned until the end of the grandmasters next turn. - **Unarmored Defense:** The grandmasters AC equals 10 + their Dexterity modifier + their Wisdom modifier. ### Actions - **Multiattack:** The grandmaster attacks six times. - **Unarmed Strike:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. ### Bonus Actions - **Trained Dash:** The grandmaster takes the Dash action. ### Reactions - **Deft Dodge (1/Round):** When an attacker that the grandmaster can see hits them with an attack, the grandmaster halves the attacks damage against them.