# Acolyte *Medium* *Humanoid* - **Armor Class:** 10 - **Hit Points:** 11 (2d8+2) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** A5e Monstrous Menagerie, page 486 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | - **Skills:** medicine +4, religion +2 - **Senses:** passive Perception 12 - **Languages:** any one ### Special Abilities - **Spellcasting:** The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): light sacred flame thaumaturgy 1st-level (3 slots): bless cure wounds sanctuary ### Actions - **Club:** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. - **Sacred Flame (Cantrip; V, S):** One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover. - **Bless (1st-Level; V, S, M, Concentration):** Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute. - **Cure Wounds (1st-Level; V, S):** The acolyte touches a willing living creature restoring 6 (1d8 + 2) hit points to it. - **An acolyte is a priest in training or an assistant to a more senior member of the clergy:** While acolytes may be found acting as servants or messengers in major temples an acolyte may also be the only representative of their faith serving a village or roadside shrine.