# Tough *Small Humanoid, Neutral* - **Armor Class:** 12 - **Hit Points:** 32 (5d8 + 10) - **Speed:** 30 ft. - **Initiative**: +1 (11) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 15 | +2 | +2 | | DEX | 12 | +1 | +1 | | CON | 14 | +2 | +2 | | INT | 10 | +0 | +0 | | WIS | 10 | +0 | +0 | | CHA | 11 | +0 | +0 | - **Gear** Heavy Crossbow, Leather Armor, Mace - **Senses**: Passive Perception 10 - **Languages**: Common - **CR** 1/2 (XP 100; PB +2) ## Traits ***Pack Tactics.*** The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition. ## Actions ***Mace.*** *Melee Attack Roll:* +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage. ***Heavy Crossbow.*** *Ranged Attack Roll:* +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.