# Spy *Small Humanoid, Neutral* - **Armor Class:** 12 - **Hit Points:** 27 (6d8) - **Speed:** 30 ft., Climb 30 ft. - **Initiative**: +4 (14) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 10 | +0 | +0 | | DEX | 15 | +2 | +2 | | CON | 10 | +0 | +0 | | INT | 12 | +1 | +1 | | WIS | 14 | +2 | +2 | | CHA | 16 | +3 | +3 | - **Skills**: Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of hand +4, Stealth +6 - **Gear** Hand Crossbow, Shortsword, Thieves' Tools - **Senses**: Passive Perception 16 - **Languages**: Common plus one other language - **CR** 1 (XP 200; PB +2) ## Actions ***Shortsword.*** *Melee Attack Roll:* +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage. ***Hand Crossbow.*** *Ranged Attack Roll:* +4, range 30/120 ft. 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage. ## Bonus Actions ***Cunning Action.*** The spy takes the Dash, Disengage, or Hide action.