# Lemure *Medium Fiend (Devil), Lawful Evil* - **Armor Class:** 9 - **Hit Points:** 9 (2d8) - **Speed:** 20 ft. - **Initiative**: -3 (7) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 10 | +0 | +0 | | DEX | 5 | -3 | -3 | | CON | 11 | +0 | +0 | | INT | 1 | -5 | -5 | | WIS | 11 | +0 | +0 | | CHA | 3 | -4 | -4 | - **Resistances**: Cold - **Immunities**: Fire, Poison; Charmed, Frightened, Poisoned - **Senses**: darkvision 120 ft. (unimpeded by magical darkness); Passive Perception 10 - **Languages**: Understands Infernal but can't speak - **CR** 0 (XP 0 or 10; PB +2) ## Traits ***Hellish Restoration.*** If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a *Bless* spell or its remains are sprinkled with Holy Water. ## Actions ***Vile Slime.*** *Melee Attack Roll:* +2, reach 5 ft. 2 (1d4) Poison damage.