# Homunculus *Small Construct, Neutral* - **Armor Class:** 13 - **Hit Points:** 4 (1d4 + 2) - **Speed:** 20 ft., Fly 40 ft. - **Initiative**: +2 (12) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 4 | -3 | -3 | | DEX | 15 | +2 | +2 | | CON | 14 | +2 | +2 | | INT | 10 | +0 | +0 | | WIS | 10 | +0 | +2 | | CHA | 7 | -2 | +0 | - **Immunities**: Poison; Charmed, Poisoned - **Senses**: darkvision 60 ft.; Passive Perception 10 - **Languages**: Understands Common plus one other language but can't speak - **CR** 0 (XP 0 or 10; PB +2) ## Traits ***Telepathic Bond.*** While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other. ## Actions ***Bite.*** *Melee Attack Roll:* +4, reach 5 ft. 1 Piercing damage, and the target is subjected to the following effect. *Constitution Saving Throw*: DC 12. *Failure:* The target has the Poisoned condition until the end of the homunculus's next turn. *Failure by 5 or More:* The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.