# Elephant *Huge Beast, Unaligned* - **Armor Class:** 12 - **Hit Points:** 76 (8d12 + 24) - **Speed:** 40 ft. - **Initiative**: -1 (9) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 22 | +6 | +6 | | DEX | 9 | -1 | -1 | | CON | 17 | +3 | +3 | | INT | 3 | -4 | -4 | | WIS | 11 | +0 | +0 | | CHA | 6 | -2 | -2 | - **Senses**: Passive Perception 10 - **CR** 4 (XP 1,100; PB +2) ## Actions ***Multiattack.*** The elephant makes two Gore attacks. ***Gore.*** *Melee Attack Roll:* +8, reach 5 ft. 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition. ## Bonus Actions ***Trample.*** *Dexterity Saving Throw*: DC 16, one creature within 5 feet that has the Prone condition. *Failure:* 17 (2d10 + 6) Bludgeoning damage. *Success:* Half damage.