# Drider *Large Monstrosity, Chaotic Evil* - **Armor Class:** 19 - **Hit Points:** 123 (13d10 + 52) - **Speed:** 30 ft., Climb 30 ft. - **Initiative**: +4 (14) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 16 | +3 | +3 | | DEX | 19 | +4 | +4 | | CON | 18 | +4 | +4 | | INT | 13 | +1 | +1 | | WIS | 16 | +3 | +3 | | CHA | 12 | +1 | +1 | - **Skills**: Perception +6, Stealth +10 - **Senses**: darkvision 120 ft.; Passive Perception 16 - **Languages**: Elvish, Undercommon - **CR** 6 (XP 2,300; PB +3) ## Traits ***Spider Climb.*** The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check. ***Sunlight Sensitivity.*** While in sunlight, the drider has Disadvantage on ability checks and attack rolls. ***Web Walker.*** The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web. ## Actions ***Multiattack.*** The drider makes three attacks, using Foreleg or Poison Burst in any combination. ***Foreleg.*** *Melee Attack Roll:* +7, reach 10 ft. 13 (2d8 + 4) Piercing damage. ***Poison Burst.*** *Ranged Attack Roll:* +6, range 120 ft. 13 (3d6 + 3) Poison damage. ## Bonus Actions ***Magic of the Spider Queen (Recharge 5-6).*** The drider casts *Darkness*, *Faerie Fire*, or *Web*, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).