# Crocodile *Large Beast, Unaligned* - **Armor Class:** 12 - **Hit Points:** 13 (2d10 + 2) - **Speed:** 20 ft., Swim 30 ft. - **Initiative**: +0 (10) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 15 | +2 | +2 | | DEX | 10 | +0 | +0 | | CON | 13 | +1 | +3 | | INT | 2 | -4 | -4 | | WIS | 10 | +0 | +0 | | CHA | 5 | -3 | -3 | - **Skills**: Stealth +2 - **Senses**: Passive Perception 10 - **CR** 1/2 (XP 100; PB +2) ## Traits ***Hold Breath.*** The crocodile can hold its breath for 1 hour. ## Actions ***Bite.*** *Melee Attack Roll:* +4, reach 5 ft. 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.