# Salamander *Large Elemental, Neutral Evil* - **Armor Class:** 15 - **Hit Points:** 90 (12d10 + 24) - **Speed:** 30 ft., Climb 30 ft. - **Initiative**: +2 (12) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 18 | +4 | +4 | | DEX | 14 | +2 | +2 | | CON | 15 | +2 | +2 | | INT | 11 | +0 | +0 | | WIS | 10 | +0 | +0 | | CHA | 12 | +1 | +1 | - **Vulnerabilities**: Cold - **Immunities**: Fire - **Senses**: darkvision 60 ft.; Passive Perception 10 - **Languages**: Primordial (Ignan) - **CR** 5 (XP 1,800; PB +3) ## Traits ***Fire Aura.*** At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage. ## Actions ***Multiattack.*** The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict. ***Flame Spear.*** *Melee or Ranged Attack Roll:* +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack. ***Constrict.*** *Strength Saving Throw*: DC 15, one Large or smaller creature the salamander can see within 10 feet. *Failure:* 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.