# Nalfeshnee *Large Fiend (Demon), Chaotic Evil* - **Armor Class:** 18 - **Hit Points:** 184 (16d10 + 96) - **Speed:** 20 ft., Fly 30 ft. - **Initiative**: +5 (15) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 21 | +5 | +5 | | DEX | 10 | +0 | +0 | | CON | 22 | +6 | +11 | | INT | 19 | +4 | +9 | | WIS | 12 | +1 | +6 | | CHA | 15 | +2 | +7 | - **Resistances**: Cold, Fire, Lightning - **Immunities**: Poison; Frightened, Poisoned - **Senses**: truesight 120 ft.; Passive Perception 11 - **Languages**: Abyssal; telepathy 120 ft. - **CR** 13 (XP 10,000; PB +5) ## Traits ***Demonic Restoration.*** If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss. ***Magic Resistance.*** The nalfeshnee has Advantage on saving throws against spells and other magical effects. ## Actions ***Multiattack.*** The nalfeshnee makes three Rend attacks. ***Rend.*** *Melee Attack Roll:* +10, reach 10 ft. 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage. ***Teleport.*** The nalfeshnee teleports up to 120 feet to an unoccupied space it can see. ## Bonus Actions ***Horror Nimbus (Recharge 5-6).*** *Wisdom Saving Throw*: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. *Failure:* 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. *Success:* The target is immune to this nalfeshnee's Horror Nimbus for 24 hours.