# Lich *Medium Undead (Wizard), Neutral Evil* - **Armor Class:** 20 - **Hit Points:** 315 (42d8 + 126) - **Speed:** 30 ft. - **Initiative**: +7 (17) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 11 | +0 | +0 | | DEX | 16 | +3 | +10 | | CON | 16 | +3 | +10 | | INT | 21 | +5 | +12 | | WIS | 14 | +2 | +9 | | CHA | 16 | +3 | +3 | - **Resistances**: Cold, Lightning - **Immunities**: Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned - **Skills**: Arcana +19, History +12, Insight +9, Perception +9 - **Gear** Component Pouch - **Senses**: truesight 120 ft.; Passive Perception 19 - **Languages**: All - **CR** 21 (XP 33,000, or 41,000 in lair) ## Traits ***Legendary Resistance (4/Day, or 5/Day in Lair).*** If the lich fails a saving throw, it can choose to succeed instead. ***Spirit Jar.*** If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair. ## Actions ***Multiattack.*** The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination. ***Eldritch Burst.*** *Melee or Ranged Attack Roll:* +12, reach 5 ft. or range 120 ft. 31 (4d12 + 5) Force damage. ***Paralyzing Touch.*** *Melee Attack Roll:* +12, reach 5 ft. 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of the lich's next turn. ***Spellcasting.*** The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20): - **At Will:** *Detect Magic*, *Detect Thoughts*, *Dispel Magic*, *Fireball*, *Invisibility*, *Lightning Bolt*, *Mage Hand*, *Prestidigitation* - **2e/Day Each:** *Animate Dead*, *Dimension Door*, *Plane Shift* - **1e/Day Each:** *Chain Lightning*, *Finger of Death*, *Power Word Kill*, *Scrying* ## Reactions ***Protective Magic.*** The lich casts *Counterspell* or *Shield* in response to the spell's trigger, using the same spellcasting ability as Spellcasting. ## Legendary Actions ***Deathly Teleport.*** The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 (2d10) Necrotic damage. ***Disrupt Life.*** *Constitution Saving Throw*: DC 20, each creature that isn't an Undead in a 20-foot Emanation originating from the lich. *Failure:* 31 (9d6) Necrotic damage. *Success:* Half damage. *Failure or Success*: The lich can't take this action again until the start of its next turn. ***Frightening Gaze.*** The lich casts *Fear*, using the same spellcasting ability as Spellcasting. The lich can't take this action again until the start of its next turn.