# Lamia *Large Fiend, Chaotic Evil* - **Armor Class:** 13 - **Hit Points:** 97 (13d10 + 26) - **Speed:** 40 ft. - **Initiative**: +1 (11) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 16 | +3 | +3 | | DEX | 13 | +1 | +1 | | CON | 15 | +2 | +2 | | INT | 14 | +2 | +2 | | WIS | 15 | +2 | +2 | | CHA | 16 | +3 | +3 | - **Skills**: Deception +7, Insight +4, Stealth +5 - **Senses**: darkvision 60 ft.; Passive Perception 12 - **Languages**: Abyssal, Common - **CR** 4 (XP 1,100; PB +2) ## Actions ***Multiattack.*** The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch. ***Claw.*** *Melee Attack Roll:* +5, reach 5 ft. 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage. ***Corrupting Touch.*** *Wisdom Saving Throw*: DC 13, one creature the lamia can see within 5 feet. *Failure:* 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions. ***Spellcasting.*** The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): - **At Will:** *Disguise Self*, *Minor Illusion* - **1e/Day Each:** *Geas*, *Major Image*, *Scrying* ## Bonus Actions ***Leap.*** The lamia jumps up to 30 feet by spending 10 feet of movement.