# Incubus *Medium Fiend, Neutral Evil* - **Armor Class:** 15 - **Hit Points:** 66 (12d8 + 12) - **Speed:** 30 ft., Fly 60 ft. - **Initiative**: +3 (13) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 8 | -1 | -1 | | DEX | 17 | +3 | +3 | | CON | 13 | +1 | +1 | | INT | 15 | +2 | +2 | | WIS | 12 | +1 | +1 | | CHA | 20 | +5 | +5 | - **Resistances**: Cold, Fire, Poison, Psychic - **Skills**: Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7 - **Senses**: darkvision 60 ft.; Passive Perception 15 - **Languages**: Abyssal, Common, Infernal; telepathy 60 ft. - **CR** 4 (XP 1,100; PB +2) ## Traits ***Succubus Form.*** When the incubus finishes a Long Rest, it can shape-shift into a Succubus, using that stat block instead of this one. Any equipment it's wearing or carrying isn't transformed. ## Actions ***Multiattack.*** The incubus makes two Restless Touch attacks. ***Restless Touch.*** *Melee Attack Roll:* +7, reach 5 ft. 15 (3d6 + 5) Psychic damage, and the target is cursed for 24 hours or until the incubus dies. Until the curse ends, the target gains no benefit from finishing Short Rests. ***Spellcasting.*** The incubus casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15): - **At Will:** *Disguise Self*, *Etherealness* - **1e/Day Each:** *Dream*, *Hypnotic Pattern* ## Bonus Actions ***Nightmare (Recharge 6).*** *Wisdom Saving Throw*: DC 15, one creature the incubus can see within 60 feet. *Failure:* If the target has 20 Hit Points or fewer, it has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 18 (4d8) Psychic damage.