# Druid *Small Humanoid, Neutral* - **Armor Class:** 13 - **Hit Points:** 44 (8d8 + 8) - **Speed:** 30 ft. - **Initiative**: +1 (11) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 10 | +0 | +0 | | DEX | 12 | +1 | +1 | | CON | 13 | +1 | +1 | | INT | 12 | +1 | +1 | | WIS | 16 | +3 | +3 | | CHA | 11 | +0 | +0 | - **Skills**: Medicine +5, Nature +3, Perception +5 - **Gear** Studded Leather Armor - **Senses**: Passive Perception 15 - **Languages**: Common, Druidic, Sylvan - **CR** 2 (XP 450; PB +2) ## Actions ***Multiattack.*** The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination. ***Vine Staff.*** *Melee Attack Roll:* +5, reach 5 ft. 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage. ***Verdant Wisp.*** *Ranged Attack Roll:* +5, range 90 ft. 10 (3d6) Radiant damage. ***Spellcasting.*** The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): - **At Will:** *Druidcraft*, *Speak with Animals* - **2e/Day Each:** *Entangle*, *Thunderwave* - **1e/Day Each:** *Animal Messenger*, *Longstrider*, *Moonbeam*