# Archmage *Small Humanoid, Neutral* - **Armor Class:** 17 - **Hit Points:** 170 (31d8 + 31) - **Speed:** 30 ft. - **Initiative**: +6 (16) |STAT|SCORE|MOD|SAVE| | --- | --- | --- | ---- | | STR | 10 | +0 | +0 | | DEX | 14 | +2 | +2 | | CON | 12 | +1 | +1 | | INT | 20 | +5 | +9 | | WIS | 15 | +2 | +6 | | CHA | 16 | +3 | +3 | - **Immunities**: Psychic; Charmed ((with Mind Blank)) - **Skills**: Arcana +13, History +9, Perception +6 - **Gear** Wand - **Senses**: Passive Perception 16 - **Languages**: Common plus five other languages - **CR** 12 (XP 8,400; PB +4) ## Traits ***Magic Resistance.*** The archmage has Advantage on saving throws against spells and other magical effects. ## Actions ***Multiattack.*** The archmage makes four Arcane Burst attacks. ***Arcane Burst.*** *Melee or Ranged Attack Roll:* +9, reach 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage. ***Spellcasting.*** The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): - **At Will:** *Detect Magic*, *Detect Thoughts*, *Disguise Self*, *Invisibility*, *Light*, *Mage Armor*, *Mage Hand*, *Prestidigitation* - **2e/Day Each:** *Fly*, *Lightning Bolt* - **1e/Day Each:** *Cone of Cold*, *Mind Blank*, *Scrying*, *Teleport* ## Bonus Actions ***Misty Step (3/Day).*** The mage casts *Misty Step*, using the same spellcasting ability as Spellcasting. ## Reactions ***Protective Magic (3/Day).*** The archmage casts *Counterspell* or *Shield* in response to the spell's trigger, using the same spellcasting ability as Spellcasting.