# Young Brass Dragon *Large* *Dragon* *chaotic good* - **Armor Class:** 17 (natural armor) - **Hit Points:** 110 (13d10+39) - **Speed:** walk 40 ft. burrow 20 ft. fly 80 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** 5.1 SRD (2015 MM), page 292 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | - **Saving Throws**: Dex +3, Con +6, Wis +3, Cha +5 - **Skills:** perception +6, persuasion +5, stealth +3 - **Damage Immunities:** fire - **Senses:** blindsight 30 ft., darkvision 120 ft., passive Perception 16 - **Languages:** Common, Draconic ### Actions - **Multiattack:** The dragon makes three attacks: one with its bite and two with its claws. - **Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage. - **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. - **Breath Weapons (Recharge 5-6):** The dragon uses one of the following breath weapons.
**Fire Breath.** The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
**Sleep Breath.** The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.