# Wolf *Medium* *Beast* *unaligned* - **Armor Class:** 13 (natural armor) - **Hit Points:** 11 (2d8+2) - **Speed:** walk 40 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** 5.1 SRD (2015 MM), page 393 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 15 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) | - **Skills:** perception +3, stealth +4 - **Senses:** passive Perception 13 - **Languages:** ### Special Abilities - **Keen Hearing and Smell:** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. - **Pack Tactics:** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.