# Stone Golem *Large* *Construct* *unaligned* - **Armor Class:** 17 (natural armor) - **Hit Points:** 178 (17d10+85) - **Speed:** walk 30 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** 5.1 SRD (2015 MM), page 317 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) | - **Skills:** - **Damage Immunities:** poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 120 ft., passive Perception 10 - **Languages:** understands the languages of its creator but can't speak ### Special Abilities - **Immutable Form:** The golem is immune to any spell or effect that would alter its form. - **Magic Resistance:** The golem has advantage on saving throws against spells and other magical effects. - **Magic Weapons:** The golem's weapon attacks are magical. ### Actions - **Multiattack:** The golem makes two slam attacks. - **Slam:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. - **Slow (Recharge 5-6):** The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.