# Stirge *Tiny* *Beast* *unaligned* - **Armor Class:** 14 (natural armor) - **Hit Points:** 2 (1d4) - **Speed:** walk 10 ft. fly 40 ft. - **Challenge Rating:** 1/8 (25 XP) - **Source:** 5.1 SRD (2015 MM), page 349 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 4 (-3) | 16 (+3) | 11 (+0) | 2 (-4) | 8 (-1) | 6 (-2) | - **Skills:** - **Senses:** darkvision 60 ft., passive Perception 9 - **Languages:** ### Actions - **Blood Drain:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.