# Shambling Mound *Large* *Plant* *unaligned* - **Armor Class:** 15 (natural armor) - **Hit Points:** 136 (16d10+48) - **Speed:** walk 20 ft. swim 20 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** 5.1 SRD (2015 MM), page 345 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 8 (-1) | 16 (+3) | 5 (-3) | 10 (+0) | 5 (-3) | - **Skills:** stealth +2 - **Damage Immunities:** lightning - **Damage Resistances:** cold, fire - **Condition Immunities:** blinded, deafened, exhaustion - **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 10 - **Languages:** ### Special Abilities - **Lightning Absorption:** Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt. ### Actions - **Multiattack:** The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it. - **Slam:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. - **Engulf:** The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.