# Panther *Medium* *Beast* *unaligned* - **Armor Class:** 12 - **Hit Points:** 13 (3d8) - **Speed:** walk 50 ft. climb 40 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** 5.1 SRD (2015 MM), page 385 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 15 (+2) | 10 (+0) | 3 (-4) | 14 (+2) | 7 (-2) | - **Skills:** perception +4, stealth +6 - **Senses:** passive Perception 14 - **Languages:** ### Special Abilities - **Keen Smell:** The panther has advantage on Wisdom (Perception) checks that rely on smell. - **Pounce:** If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.