# Jackal *Small* *Beast* *unaligned* - **Armor Class:** 12 - **Hit Points:** 3 (1d6) - **Speed:** walk 40 ft. - **Challenge Rating:** 0 (25 XP) - **Source:** 5.1 SRD (2015 MM), page 382 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 8 (-1) | 15 (+2) | 11 (+0) | 3 (-4) | 12 (+1) | 6 (-2) | - **Skills:** perception +3 - **Senses:** passive Perception 13 - **Languages:** ### Special Abilities - **Keen Hearing and Smell:** The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell. - **Pack Tactics:** The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated. ### Actions - **Bite:** Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.