# Guardian Naga *Large* *Monstrosity* *lawful good* - **Armor Class:** 18 (natural armor) - **Hit Points:** 127 (15d10+45) - **Speed:** walk 40 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** 5.1 SRD (2015 MM), page 336 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) | - **Saving Throws**: Dex +8, Con +7, Int +7, Wis +8, Cha +8 - **Skills:** - **Damage Immunities:** poison - **Condition Immunities:** charmed, poisoned - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** Celestial, Common ### Special Abilities - **Rejuvenation:** If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning. - **Spellcasting:** The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: * Cantrips (at will): mending, sacred flame, thaumaturgy * 1st level (4 slots): command, cure wounds, shield of faith * 2nd level (3 slots): calm emotions, hold person * 3rd level (3 slots): bestow curse, clairvoyance * 4th level (3 slots): banishment, freedom of movement * 5th level (2 slots): flame strike, geas * 6th level (1 slot): true seeing ### Actions - **Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. - **Spit Poison:** Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.