# Glabrezu *Large* *Fiend* *chaotic evil* - **Armor Class:** 17 (natural armor) - **Hit Points:** 157 (15d10+75) - **Speed:** walk 40 ft. - **Challenge Rating:** 9 (5,000 XP) - **Source:** 5.1 SRD (2015 MM), page 271 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 15 (+2) | 21 (+5) | 19 (+4) | 17 (+3) | 16 (+3) | - **Saving Throws**: Str +9, Con +9, Wis +7, Cha +7 - **Skills:** - **Damage Immunities:** poison - **Damage Resistances:** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** poisoned - **Senses:** truesight 120 ft., passive Perception 13 - **Languages:** Abyssal, telepathy 120 ft. ### Special Abilities - **Innate Spellcasting:** The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun - **Magic Resistance:** The glabrezu has advantage on saving throws against spells and other magical effects. ### Actions - **Multiattack:** The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. - **Pincer:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target. - **Fist:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. - **Variant: Summon Demon (1/Day):** The demon chooses what to summon and attempts a magical summoning.
A glabrezu has a 30 percent chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.