# Giant Sea Horse *Large* *Beast* *unaligned* - **Armor Class:** 13 (natural armor) - **Hit Points:** 16 (3d10) - **Speed:** walk 0 ft. swim 40 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** 5.1 SRD (2015 MM), page 378 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) | - **Skills:** - **Senses:** passive Perception 11 - **Languages:** ### Special Abilities - **Charge:** If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. - **Water Breathing:** The sea horse can breathe only underwater. ### Actions - **Ram:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.