# Giant Octopus *Large* *Beast* *unaligned* - **Armor Class:** 11 - **Hit Points:** 52 (8d10+8) - **Speed:** walk 10 ft. swim 60 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** 5.1 SRD (2015 MM), page 377 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) | - **Skills:** perception +4, stealth +5 - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** ### Special Abilities - **Hold Breath:** While out of water, the octopus can hold its breath for 1 hour. - **Underwater Camouflage:** The octopus has advantage on Dexterity (Stealth) checks made while underwater. - **Water Breathing:** The octopus can breathe only underwater. ### Actions - **Tentacles:** Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. - **Ink Cloud (Recharges after a Short or Long Rest):** A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.