# Earth Elemental *Large* *Elemental* *neutral* - **Armor Class:** 17 (natural armor) - **Hit Points:** 126 (12d10+60) - **Speed:** walk 30 ft. burrow 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** 5.1 SRD (2015 MM), page 306 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 8 (-1) | 20 (+5) | 5 (-3) | 10 (+0) | 5 (-3) | - **Skills:** - **Damage Vulnerabilities:** thunder - **Damage Immunities:** poison - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** exhaustion, paralyzed, petrified, poisoned, unconscious - **Senses:** darkvision 60 ft., tremorsense 60 ft., passive Perception 10 - **Languages:** Terran ### Special Abilities - **Earth Glide:** The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through. - **Siege Monster:** The elemental deals double damage to objects and structures. ### Actions - **Multiattack:** The elemental makes two slam attacks. - **Slam:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.