# Cultist *Medium* *Humanoid* *any non-good alignment* - **Armor Class:** 12 (leather armor) - **Hit Points:** 9 (2d8) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/8 (25 XP) - **Source:** 5.1 SRD (2015 MM), page 398 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | - **Skills:** deception +2, religion +2 - **Senses:** passive Perception 10 - **Languages:** any one language (usually Common) ### Special Abilities - **Dark Devotion:** The cultist has advantage on saving throws against being charmed or frightened. ### Actions - **Scimitar:** Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.