# Bandit Captain *Medium* *Humanoid* *any non-lawful alignment* - **Armor Class:** 15 (studded leather) - **Hit Points:** 65 (10d8+20) - **Speed:** walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** 5.1 SRD (2015 MM), page 397 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | - **Saving Throws**: Str +4, Dex +5, Wis +2 - **Skills:** athletics +4, deception +4 - **Senses:** passive Perception 10 - **Languages:** any two languages ### Actions - **Multiattack:** The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. - **Scimitar:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. - **Dagger:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. ### Reactions - **Parry:** The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.