# Young Gold Dragon *Large* *Dragon* *lawful good* - **Armor Class:** 18 (natural armor) - **Hit Points:** 178 (17d10+85) - **Speed:** walk 40 ft. fly 80 ft. swim 40 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** 5.1 SRD (2015 MM), page 300 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 23 (+6) | 14 (+2) | 21 (+5) | 16 (+3) | 13 (+1) | 20 (+5) | - **Saving Throws**: Dex +6, Con +9, Wis +5, Cha +9 - **Skills:** insight +5, perception +9, persuasion +9, stealth +6 - **Damage Immunities:** fire - **Senses:** blindsight 30 ft., darkvision 120 ft., passive Perception 19 - **Languages:** Common, Draconic ### Special Abilities - **Amphibious:** The dragon can breathe air and water. ### Actions - **Multiattack:** The dragon makes three attacks: one with its bite and two with its claws. - **Bite:** Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. - **Claw:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. - **Breath Weapons (Recharge 5-6):** The dragon uses one of the following breath weapons.
**Fire Breath.** The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
**Weakening Breath.** The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.