# Xorn *Medium* *Elemental* *neutral* - **Armor Class:** 19 (natural armor) - **Hit Points:** 73 (7d8+42) - **Speed:** walk 20 ft. burrow 20 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** 5.1 SRD (2015 MM), page 356 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 10 (+0) | 22 (+6) | 11 (+0) | 10 (+0) | 11 (+0) | - **Skills:** perception +6, stealth +3 - **Damage Resistances:** piercing and slashing from nonmagical attacks not made with adamantine weapons - **Senses:** darkvision 60 ft., tremorsense 60 ft., passive Perception 16 - **Languages:** Terran ### Special Abilities - **Earth Glide:** The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through. - **Stone Camouflage:** The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. - **Treasure Sense:** The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it. ### Actions - **Multiattack:** The xorn makes three claw attacks and one bite attack. - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage. - **Claw:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.