# Stone Giant *Huge* *Giant* *neutral* - **Armor Class:** 17 (natural armor) - **Hit Points:** 126 (11d12+55) - **Speed:** walk 40 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** 5.1 SRD (2015 MM), page 313 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) | - **Saving Throws**: Dex +5, Con +8, Wis +4 - **Skills:** athletics +12, perception +4 - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** Giant ### Special Abilities - **Stone Camouflage:** The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. ### Actions - **Multiattack:** The giant makes two greatclub attacks. - **Greatclub:** Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. - **Rock:** Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. ### Reactions - **Rock Catching:** If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.