# Shadow *Medium* *Undead* *chaotic evil* - **Armor Class:** 12 - **Hit Points:** 16 (3d8+3) - **Speed:** walk 40 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** 5.1 SRD (2015 MM), page 344 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 8 (-1) | - **Skills:** stealth +4 - **Damage Vulnerabilities:** radiant - **Damage Immunities:** necrotic, poison - **Damage Resistances:** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** ### Special Abilities - **Amorphous:** The shadow can move through a space as narrow as 1 inch wide without squeezing. - **Shadow Stealth:** While in dim light or darkness, the shadow can take the Hide action as a bonus action. - **Sunlight Weakness:** While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. ### Actions - **Strength Drain:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.