# Lemure *Medium* *Fiend* *lawful evil* - **Armor Class:** 7 - **Hit Points:** 13 (3d8) - **Speed:** walk 15 ft. - **Challenge Rating:** 0 (25 XP) - **Source:** 5.1 SRD (2015 MM), page 278 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) | - **Skills:** - **Damage Immunities:** fire, poison - **Damage Resistances:** cold - **Condition Immunities:** charmed, frightened, poisoned - **Senses:** darkvision 120 ft., passive Perception 10 - **Languages:** understands infernal but can't speak ### Special Abilities - **Devil's Sight:** Magical darkness doesn't impede the lemure's darkvision. - **Hellish Rejuvenation:** A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water. ### Actions - **Fist:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.