# Grimlock *Medium* *Humanoid* *neutral evil* - **Armor Class:** 11 - **Hit Points:** 11 (2d8+2) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** 5.1 SRD (2015 MM), page 318 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) | - **Skills:** athletics +5, perception +3, stealth +3 - **Condition Immunities:** blinded - **Senses:** blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13 - **Languages:** Undercommon ### Special Abilities - **Blind Senses:** The grimlock can't use its blindsight while deafened and unable to smell. - **Keen Hearing and Smell:** The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell. - **Stone Camouflage:** The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. ### Actions - **Spiked Bone Club:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.