# Gladiator *Medium* *Humanoid* *any alignment* - **Armor Class:** 16 (studded leather, shield) - **Hit Points:** 112 (15d8+45) - **Speed:** walk 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** 5.1 SRD (2015 MM), page 399 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | - **Saving Throws**: Str +7, Dex +5, Con +6 - **Skills:** athletics +10, intimidation +5 - **Senses:** passive Perception 11 - **Languages:** any one language (usually Common) ### Special Abilities - **Brave:** The gladiator has advantage on saving throws against being frightened. - **Brute:** A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). ### Actions - **Multiattack:** The gladiator makes three melee attacks or two ranged attacks. - **Spear:** Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. - **Shield Bash:** Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. ### Reactions - **Parry:** The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.