# Ettin *Large* *Giant* *chaotic evil* - **Armor Class:** 12 (natural armor) - **Hit Points:** 85 (10d10+30) - **Speed:** walk 40 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** 5.1 SRD (2015 MM), page 308 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 8 (-1) | 17 (+3) | 6 (-2) | 10 (+0) | 8 (-1) | - **Skills:** perception +4 - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** Giant, Orc ### Special Abilities - **Two Heads:** The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. - **Wakeful:** When one of the ettin's heads is asleep, its other head is awake. ### Actions - **Multiattack:** The ettin makes two attacks: one with its battleaxe and one with its morningstar. - **Battleaxe:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. - **Morningstar:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.