# Ancient Red Dragon *Gargantuan* *Dragon* *chaotic evil* - **Armor Class:** 22 (natural armor) - **Hit Points:** 546 (28d20+252) - **Speed:** walk 40 ft. climb 40 ft. fly 80 ft. - **Challenge Rating:** 24 (62,000 XP) - **Source:** 5.1 SRD (2015 MM), page 286 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 30 (+10) | 10 (+0) | 29 (+9) | 18 (+4) | 15 (+2) | 23 (+6) | - **Saving Throws**: Dex +7, Con +16, Wis +9, Cha +13 - **Skills:** perception +16, stealth +7 - **Damage Immunities:** fire - **Senses:** blindsight 60 ft., darkvision 120 ft., passive Perception 26 - **Languages:** Common, Draconic ### Special Abilities - **Legendary Resistance (3/Day):** If the dragon fails a saving throw, it can choose to succeed instead. ### Actions - **Multiattack:** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. - **Bite:** Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage. - **Claw:** Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage. - **Tail:** Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. - **Frightful Presence:** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. - **Fire Breath (Recharge 5-6):** The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. ### Legendary Actions - **Detect:** The dragon makes a Wisdom (Perception) check. - **Tail Attack:** The dragon makes a tail attack. - **Wing Attack (Costs 2 Actions):** The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.