# Continual Flame

- **Level**: 2
- **Classes**: Cleric, Wizard
- **Casting Time**: 1 action
- **Range**: Touch
- **Components**: V, S, M (Ruby dust worth 50 gp, which the spell consumes.)
- **Duration**: Until dispelled
- **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd)

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

