# Slippery Fingers

- **Level**: 1 enchantment
- **Classes**: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
- **Casting Time**: 1 bonus action
- **Range**: 30 feet
- **Components**: V, S
- **Duration**: Instantaneous
- **Source**: Deep Magic 5e

You set a series of small events in motion that cause the targeted creature to drop one nonmagical item of your choice that it’s currently holding, unless it makes a successful Charisma saving throw.

