# Bad Timing

- **Level**: 2 divination
- **Classes**: Bard, Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: 60 feet
- **Components**: V
- **Duration**: Instantaneous
- **Source**: Deep Magic 5e

You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target gets a failure on a Charisma saving throw, the next attack roll or ability check the creature attempts within 10 minutes is made with disadvantage.

