# Steal Warmth

- **Level**: 3 necromancy
- **Classes**: Sorcerer, Warlock, Wizard
- **Casting Time**: 1 reaction, which you take when you take cold damage from magic
- **Range**: Self
- **Components**: V, S
- **Duration**: Instantaneous
- **Source**: Deep Magic 5e

When you cast **steal warmth** after taking cold damage, you select a living creature within 5 feet of you. That creature takes the cold damage instead, or half the damage with a successful Constitution saving throw. You regain hit points equal to the amount of cold damage taken by the target.

**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 4th level or higher, the distance to the target you can affect with this spell increases by 5 feet for each slot level above 3rd.
