# Control Water

- Level: 4 Transmutation
- Classes: Cleric, Druid, Wizard
- Casting Time: 1 action
- Range: 300 feet
- Components: V, S, M (a mixture of water and dust)
- Duration: Concentration, 10 minute
- Source: 5.2 SRD (D&D 2024)

Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects. As a Magic action on your later turns, you can repeat the same effect or choose a different one. The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.

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