# Continual Flame

- Level: 2
- Classes: Cleric, Wizard
- Casting Time: 1 action
- Range: Touch
- Components: V, S, M (Ruby dust worth 50 gp, which the spell consumes.)
- Duration: Until dispelled
- Source: 5e Core Rules

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

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