# Spike Growth

- Level: 2 Transmutation
- Classes: Druid
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S, M
- Duration: Concentration, up to 10 minutes
- Source: Level Up Advanced 5e

You cause sharp spikes and thorns to sprout in the area, making it difficult terrain. When a creature enters or moves within the area, it takes 2d4 piercing damage for every 5 feet it travels.

Your magic causes the ground to look natural. A creature that can't see the area when the spell is cast can spot the hazardous terrain just before entering it by making a Perception check against your spell save DC.

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