# Banishment

- Level: 4 Abjuration
- Classes: Cleric, Herald, Sorcerer, Warlock, Wizard
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M
- Duration: Concentration, up to 1d4+2 round
- Source: Level Up Advanced 5e

You employ sheer force of will to make reality question the existence of a nearby creature, causing them to warp visibly in front of you.

Until the spell ends, a target native to your current plane is banished to a harmless demiplane and incapacitated. At the end of the duration the target reappears in the space it left (or the nearest unoccupied space). A target native to a different plane is instead banished to its native plane.

At the end of each of its turns, a banished creature can repeat the saving throw with a -1 penalty for each round it has spent banished, returning on a success. If the spell ends before its maximum duration, the target reappears in the space it left (or the nearest unoccupied space) but otherwise a target native to a different plane doesn't return.

Using a Higher-Level Spell Slot. The duration of banishment increases by 1 round for each slot level above 4th.

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