# Bad Timing

- Level: 2 divination
- Classes: Bard, Sorcerer, Wizard
- Casting Time: 1 action
- Range: 60 feet
- Components: V
- Duration: Instantaneous
- Source: Deep Magic 5e

You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target gets a failure on a Charisma saving throw, the next attack roll or ability check the creature attempts within 10 minutes is made with disadvantage.

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