# Primal Infusion

- Level: 5 transmutation
- Classes:
- Casting Time: 1 action
- Range: Self
- Components: V, S, M (a bit of fur from a carnivorous animal)
- Duration: Concentration, up to 1 minute
- Source: Deep Magic 5e

You channel the fury of nature, drawing on its power. Until the spell ends, you gain the following benefits: * You gain 30 temporary hit points. If any of these remain when the spell ends, they are lost. * You have advantage on attack rolls when one of your allies is within 5 feet of the target and the ally isn’t incapacitated. * Your weapon attacks deal an extra 1d10 damage of the same type dealt by the weapon on a hit. * You gain a +2 bonus to AC. * You have proficiency on Constitution saving throws.

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