# Wall of Thorns

- **Level**: 6 Conjuration
- **Classes**: Druid
- **Casting Time**: 1 action
- **Range**: 120 feet
- **Components**: V, S, M (a handful of thorns)
- **Duration**: Concentration, 10 minute
- **Source**: [SRD 2024](../../../srds/SRD_2024.pdf)

You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

**Using a Higher-Level Spell Slot.** Both types of damage increase by 1d8 for each spell slot level above 6.
