# Confusion

- **Level**: 4
- **Classes**: Bard, Cleric, Druid, Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: 90 feet
- **Components**: V, S, M (Three walnut shells.)
- **Duration**: Up to 1 minute
- **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd)

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10 foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

| d10 | Behavior |
|---|---|
| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. |
| 2-6 | The creature doesn’t move or take actions this turn. |
| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
| 9-10 | The creature can act and move normally. |

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
