# Primal Infusion

- **Level**: 5 transmutation
- **Classes**: 
- **Casting Time**: 1 action
- **Range**: Self
- **Components**: V, S, M (a bit of fur from a carnivorous animal)
- **Duration**: Concentration, up to 1 minute
- **Source**: Deep Magic 5e

You channel the fury of nature, drawing on its power. Until the spell ends, you gain the following benefits:
* You gain 30 temporary hit points. If any of these remain when the spell ends, they are lost.
* You have advantage on attack rolls when one of your allies is within 5 feet of the target and the ally isn’t incapacitated.
* Your weapon attacks deal an extra 1d10 damage of the same type dealt by the weapon on a hit.
* You gain a +2 bonus to AC.
* You have proficiency on Constitution saving throws.

