# Time Jump

- **Level**: 8 transmutation
- **Classes**: Bard, Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: Touch
- **Components**: V, S
- **Duration**: Instantaneous
- **Source**: Deep Magic 5e

You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.

