# Spike Growth

- Level: 2 Transmutation
- Classes: Druid, Ranger
- Casting Time: 1 action
- Range: 150 feet
- Components: V, S, M (seven thorns)
- Duration: Concentration, 10 minute
- Source: 5.2 SRD (D&D 2024)

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

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