# Traveler's Ward

- **Level**: 1 Abjuration
- **Classes**: 
- **Casting Time**: 1 action
- **Range**: touch
- **Components**: V, S, M
- **Duration**: 8 hours
- **Source**: Level Up Advanced 5e

Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target.

If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by creatures within 100 feet.

