# Sleep of the Deep

- Level: 3 illusion
- Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a pinch of black sand, a tallow candle, and a drop of cephalopod ink)
- Duration: 8 hours
- Source: Deep Magic 5e

Your magic haunts the dreams of others. Choose a sleeping creature that you are aware of within range. Creatures that don’t sleep, such as elves, can’t be targeted. The creature must succeed on a Wisdom saving throw or it garners no benefit from the rest, and when it awakens, it gains one level of exhaustion and is afflicted with short‑term madness.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, you can affect one additional creature for each slot level above 3rd.

Licensing – Markdown Format