# Sunbeam

- Level: 6 Evocation
- Classes: Druid, Sorcerer, Wizard
- Casting Time: 1 action
- Range: self
- Components: V, S, M
- Duration: Concentration, up to 1 minute
- Source: Level Up Advanced 5e

Oozes and undead have disadvantage on saving throws made to resist this spell. A beam of radiant sunlight streaks from your hand. Each creature in the area takes 6d8 radiant damage and is blinded for 1 round.

Until the spell ends, you can use an action on subsequent turns to create a new beam of sunlight and a mote of brilliant radiance lingers on your hand, shedding bright light in a 30-foot radius and dim light an additional 30 feet. This light is sunlight.

Using a Higher-Level Spell Slot. When using an 8th-level spell slot the damage increases by 1d8.

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