# Steal Warmth

- Level: 3 necromancy
- Classes: Sorcerer, Warlock, Wizard
- Casting Time: 1 reaction, which you take when you take cold damage from magic
- Range: Self
- Components: V, S
- Duration: Instantaneous
- Source: Deep Magic 5e

When you cast steal warmth after taking cold damage, you select a living creature within 5 feet of you. That creature takes the cold damage instead, or half the damage with a successful Constitution saving throw. You regain hit points equal to the amount of cold damage taken by the target.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the distance to the target you can affect with this spell increases by 5 feet for each slot level above 3rd.

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