# Amplify Gravity

- Level: 7 transmutation
- Classes: Sorcerer, Warlock, Wizard
- Casting Time: 1 action
- Range: 100 feet
- Components: V, S, M (a piece of lead)
- Duration: Concentration, up to 1 minute
- Source: Deep Magic 5e

This spell intensifies gravity in a 50-foot-radius area within range. Inside the area, damage from falling is quadrupled (2d6 per 5 feet fallen) and maximum damage from falling is 40d6. Any creature on the ground in the area when the spell is cast must make a successful Strength saving throw or be knocked prone; the same applies to a creature that enters the area or ends its turn in the area. A prone creature in the area must make a successful Strength saving throw to stand up. A creature on the ground in the area moves at half speed and has disadvantage on Dexterity checks and ranged attack rolls.

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