# Ice Storm

- Level: 4
- Classes: Cleric, Druid, Paladin, Sorcerer, Wizard
- Casting Time: 1 action
- Range: 300 feet
- Components: V, S, M (A pinch of dust and a few drops of water.)
- Duration: Instantaneous
- Source: 5e Core Rules

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

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