# Magic Weapon

- Level: 2
- Classes: Cleric, Paladin, Wizard
- Casting Time: 1 bonus action
- Range: Touch
- Components: V, S
- Duration: Up to 1 hour
- Source: 5e Core Rules

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

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