# Breeze Compass

- Level: 3 divination
- Classes: Druid, Wizard
- Casting Time: 1 action
- Range: Self
- Components: V, S, M (a magnetized needle)
- Duration: Concentration, up to 1 hour
- Source: Deep Magic 5e

When you cast breeze compass, you must clearly imagine or mentally describe a location. It doesn’t need to be a location you’ve been to as long as you know it exists on the Material Plane. Within moments, a gentle breeze arises and blows along the most efficient path toward that destination. Only you can sense this breeze, and whenever it brings you to a decision point (a fork in a passageway, for example), you must make a successful DC 8 Intelligence (Arcana) check to deduce which way the breeze indicates you should go. On a failed check, the spell ends. The breeze guides you around cliffs, lava pools, and other natural obstacles, but it doesn’t avoid enemies or hostile creatures.

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