# Whirlwind Kick

- Level: 3 Transmutation
- Classes: Druid, Sorcerer, Wizard
- Casting Time: 1 action
- Range: self
- Components: V, S
- Duration: Instantaneous
- Source: Level Up Advanced 5e

You must be able to move in order to cast this spell. You leap into the air and spin like a tornado, striking foes all around you with supernatural force as you fly up to 60 feet in a straight line. Your movement (which does not provoke attacks of opportunity) must end on a surface that can support your weight or you fall as normal.

As part of the casting of this spell, make a melee spell attack against any number of creatures in the area. On a hit, you deal your unarmed strike damage plus 2d6 thunder damage. In addition, creatures in the area make a Dexterity saving throw or are either pulled 10 feet closer to you or pushed 10 feet away (your choice).

Using a Higher-Level Spell Slot. The extra thunder damage increases by 1d6 for each slot level above 3rd.

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