# Drown

- Level: 3 evocation
- Classes: Druid, Sorcerer, Wizard
- Casting Time: 1 action
- Range: 90 feet
- Components: V, S, M (a small piece of flotsam or seaweed)
- Duration: Instantaneous
- Source: Deep Magic 5e

You cause a creature's lungs to fill with seawater. Unless the target makes a successful Constitution saving throw, it immediately begins suffocating. A suffocating creature can’t speak or perform verbal spell components. It can hold its breath, and thereafter can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round), after which it drops to 0 hit points and is dying. Huge or larger creatures are unaffected, as are creatures that can breathe water or that don’t require air.

A suffocating (not dying) creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

NOTE: Midgard Heroes Handbook has a very different drown-heroes-handbook/drown spell.

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