# Magic Weapon

- **Level**: 2
- **Classes**: Cleric, Paladin, Wizard
- **Casting Time**: 1 bonus action
- **Range**: Touch
- **Components**: V, S
- **Duration**: Up to 1 hour
- **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd)

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
