# Traveler's Ward

- Level: 1 Abjuration
- Classes:
- Casting Time: 1 action
- Range: touch
- Components: V, S, M
- Duration: 8 hours
- Source: Level Up Advanced 5e

Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target.

If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by creatures within 100 feet.

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