# Guards and Wards

- **Level**: 6 Abjuration
- **Classes**: Bard, Wizard
- **Casting Time**: hour
- **Range**: Touch
- **Components**: V, S, M (a silver rod worth 10+ GP)
- **Duration**: 24 hour
- **Source**: [SRD 2024](../../../srds/SRD_2024.pdf)

You create a ward that protects up to 2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are contiguous, or twenty-five 10-foot squares that are contiguous. When you cast this spell, you can specify individuals that are unaffected by the spell's effects. You can also specify a password that, when spoken aloud within 5 feet of the warded area, makes the speaker immune to its effects. The spell creates the effects below within the warded area. Dispel Magic has no effect on Guards and Wards itself, but each of the following effects can be dispelled. If all four are dispelled, Guards and Wards ends. If you cast the spell every day for 365 days on the same area, the spell thereafter lasts until all its effects are dispelled. - Dancing Lights in four corridors, with a simple program that the lights repeat as long as Guards and Wards lasts - Magic Mouth in two locations - Stinking Cloud in two locations (the vapors return within 10 minutes if dispersed while Guards and Wards lasts) - Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts) - Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally

