# Zone of Truth

- **Level**: 2 Enchantment
- **Classes**: Bard, Cleric, Paladin
- **Casting Time**: 1 action
- **Range**: 60 feet
- **Components**: V, S
- **Duration**: 10 minute
- **Source**: [SRD 2024](../../../srds/SRD_2024.pdf)

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.

