# Piles of coins, shining gems, and powerful relics hidden away in the depths of the world await adventurers brave enough to seek them. This section offers a simple set of tables and guidelines that let you quickly reward treasure for your fantasy RPG, and which work well alongside the more detailed treasure rules of the game.

Markdown

Piles of coins, shining gems, and powerful relics hidden away in the depths of the world await adventurers brave enough to seek them. This section offers a simple set of tables and guidelines that let you quickly reward treasure for your fantasy RPG, and which work well alongside the more detailed treasure rules of the game.

## Gold Per Level

Use the following gold parcels to quickly reward adventuring groups based on the characters' average level. Reward four such parcels each level, or add parcels together to create larger rewards.

Level | Gold per Parcel
--- | ---
1st - 4th | 100 gp (3d6 × 10 gp)
5th - 10th | 1,300 gp (3d8 × 100 gp)
11th - 16th | 7,000 gp (2d6 × 1,000 gp)
17th - 20th | 70,000 gp (2d6 × 10,000 gp)

This earned wealth can take the form of coins, gemstones, jewelry, and art objects as desired. You can also adjust the numbers slightly to keep hoards from looking too uniform. For example, you might turn two 1,300 gp parcels into 1,145 gp and 1,422 gp.

## Consumable Treasure

As desired, you can augment monetary treasure with consumable magic items from the following table.

## 1d12 Consumable Treasure

1. Potion of healing
2. Potion of greater healing
3. Oil of slipperiness
4. Potion of animal friendship
5. Potion of climbing
6. Potion of growth
7. Potion of mind reading
8. Potion of poison
9. Potion of resistance
10. Potion of water breathing
11. Dust of disappearance
12. Dust of dryness

Rather than standard consumable items, you can also award powerful single-use magic items generated using the Spells table from the "Core Adventure Generator" included in this document. You can also use the Condition, Description, and Origin table in that section to give an item a unique flavor.

## Magical Treasure

Permanent magic items can be included with treasure as desired, with the uncommon items on the following table suitable for characters of all levels. Choose specific weapons and armor that fit the proficiencies and desires of the characters. You can use the Condition, Description, and Origin table from the core adventure generator to give such items additional flavor.

## 40 Magical Treasures

1. Weapon +1
2. Armor +1
3. Ammunition +1
4. Amulet of proof against detection and location
5. Bag of holding
6. Bag of tricks
7. Boots of elvenkind
8. Boots of striding and springing
9. Boots of the winterlands
10. Bracers of archery
11. Brooch of shielding
12. Broom of flying
13. Circlet of blasting
14. Cloak of elvenkind
15. Cloak of protection
16. Cloak of the manta ray
17. Eversmoking bottle
18. Eyes of charming
19. Eyes of the eagle
20. Figurine of wondrous power (silver raven)
21. Gauntlets of ogre power
22. Gloves of missile snaring
23. Gloves of swimming and climbing
24. Goggles of night
25. Hat of disguise
26. Headband of intellect
27. Helm of comprehending languages
28. Helm of telepathy
29. Immovable rod
30. Javelin of lightning
31. Lantern of revealing
32. Medallion of thoughts
33. Necklace of adaptation
34. Pearl of power
35. Ring of mind shielding
36. Rope of climbing
37. Slippers of spider climbing
38. Stone of good luck
39. Wand of magic missiles
40. Wand of web

^40-magical-treasures